Coming Soon on Fab

Stop Opening Every Niagara.
See the Whole Folder Live.

Drag a Content Browser folder onto the window. Compare effects side by side.

Compile the folder first, then inspect playback without opening each asset.

5.5–5.8
Unreal Engine
Folder
First workflow
Live
Grid preview
Editor
Win64 only

Built for FX review

Sound familiar?

1.

One asset at a time

Opening twenty Niagara editors just to pick the right explosion wastes a whole afternoon.

2.

Whole-project scan

A browser that loads every system in /Game hitchs the editor on large FX libraries.

3.

Compile while you look

First play of a heavy GPU system stalls the grid. You need a prepare step before review.

Core Features

A dedicated Niagara review window for Unreal Editor.

Folder first

Drag a Content Browser folder, pick one with Browse, or type /Game/FX. The grid never scans the whole project.

Live grid

Visible tiles simulate in real time. Compare hits, loops, and one-shots side by side.

Compile All

Load and compile every system in the current folder in the background before you review.

VRAM budget

Cap live 3D tiles. Extra cells show a placeholder; select them to preview on the right.

Inspector loop

The selected system plays in a larger viewport and restarts immediately when a one-shot finishes.

Editor only

Win64 editor plugin. It does not ship into cooked games or runtime packages.

Typical workflow

Step 1

Add a folder

Drag from Content Browser or click Browse.

Step 2

Compile All

Prepare the folder so tiles do not hitch.

Step 3

Compare

Watch live tiles. Search by name if the folder is large.

Step 4

Inspect

Select a tile. Loop it on the right, then open the Niagara editor.